Thursday, July 06, 2006

Blog Dungeon Hack

There is a distinct tone of finality as the rusty gate of the dungeon entrance closes behind you.

"Sorry about this, stranger, but the law is the law." the guardsman said. "Your best hope of proving your innocence is to find your way out of the dungeon with the King's seal."

He scratched his chin thoughtfully. "It wouldn't be sporting to leave you there with nothing but the clothes on your back, now would it? Alright, take these."

He slips a few items through the small barred window of the gate. A Knife, a waterskin, and a torch with some flint and steel to light it with.

"Take care now." The guard said and walked away and up the stairs, leaving you alone by the gate, with the pitch black dungeon ahead of you.

You light up your torch, the light from it illuminating the passageway ahead of you. It seems to stretch ahead for a few paces, then branches off into a T-intersection. To the left, you hear the sounds of gurgling water. There are no clues as to what lies to your right.

Where do you go?

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Okay guys, let's see if anyone is willing to participate in my little experiment. just click on the comments, and input your next course of action. I'll give it a few days, and I'll post the continuation of the story based on the choice with the most votes.

2 comments:

Pinoy Wargamer said...

With caution, I take the torch and try to shed some light into the dark right-side passage.

Anonymous said...

Taking the right side. But making sure that I will be ready for anything that I might encounter when I enter