Wednesday, April 05, 2006

From two.eyes.left

Do you

- remind yourself that you have 20 life?

No, I usually use a d20 to keep track of my life. Takes up less headspace dedicated to figuring out what to do with a crappy hand. :p

- count your successes?

Every time. Always remembering to count Zeroes as 2 successes rather than just one most of the time.

- love 20s, Fear ones?

Ones strike fear in even the bravest d20 players.

- always untap your resources, check for upkeeps, and then draw your next bet before doing anything?

Yep. Been ingrained in my skull from my Magic days. Then again, now it's unbow and check who has the Imperial Favor.

- hope your dice explode?

Exploding dice are great, unless you're a GM. I've seen opponents meant to give 4-6 rounds of combat excitement drop like flies as soon as the PC dice start exploding. *sigh* Now I miss running L5R, it's such a humbling experience. :p

- remember that even peons can kill daimyos?

Of course. Keep Daimyo's safe, dammit!

- try to make your saves?

Is this even a valid question? Jesus Saves! Everyone else takes 6d6 damage.

- delay meeting the first boss?

Always. You're never ready unless you're at least 3 levels over the level you got to the boss door with. Rule of Thumb.

- love your ribbon?

Pretty much, only on female PCs though.

- save your mana?

I consider Mana to be a precious resource until you can get regenerative potions for them. Even then, use Mana wisely.

- avoid base contact?

Most of the time, unless I'm ready to descend on my opponent's unit with a thunderous Brettonnian charge.

- count the clicks?

Only when taking damage from enemy fire in a dogfight of Crimson Skies.

- move your dwarves forward?

They move their dwarves forward. I don't usually play dwarves.

- remember that you need the level you're in times one thousand in experience to get to the next level?

Yep. All the time. *sighs* looks at character sheet experience bar. Got some more killin' an lootin' to do.

- know in you're heart that Gifted plus Skilled isn't worth it?

Yep. I can't imagine getting both... 0_o

- mind your facing? Getting flanked sucks.

Never has this statement been more true.

- count your hexes?

Yep. Hex counting keeps the mind flexible, and insures that the players are applying the correct range penalty, dammit. :p

- remember that you have your drama dice, hero points, blood-pool, pattern, void-point, notch, or gaeas to fall back on?

Can't call yourself an RPG player if you don't remember something as basic as that. :)

- guard your harvesters?

Always. Nothing worse than losing one to a Sandworm.

- bunny hop?

Nah. I never could get the hang of it.

- think you're an expert excrement expeditor?

I don't think I am. I had to be one. $500 ain't half bad, you know?

- build as close to your resources first?

Of course. Less time = more efficiency.

- kill the pylons?

It's a sound tactic to shut down the Protoss.

- rest your tallest finger on W, your thumb on the space bar, your ring finger on A, your pinkie on ctrl or shift, and your index on D, even while typing?

Ah... no. :p

- resolve things Last in First Out?

Yes, lest madness overtake ye.

- save on multiple slots?

You'd be a fool not to. Try playing Persona with just a single save slot.

- avoid spiky poles?

along with whirling blades, smashing walls, laser beams, saw blades, swinging spiked rams, crumbling walls, tumbling electrocuted boulders, mines and various other hazards.

Alright gamers out there, post your answers to this questionnaire. :D

No comments: